The Polar Bears

The Polar Bears
4th Battalion, 31st Infantry

Sunday, October 30, 2011

The Armies of Liberty Part 1: L'armée de la République de la Liberté

Some months ago I laid out my basic concept for my gaming world: Liberty colony.  I also laid out the basic factions that I would start my gaming with.  My first, and main faction, are the Colonial Marines.  I have roughly a full company of them now with an attached tank section.  But that's the thing about building miniature armies... who are they going to fight and why?


So here's the answer to that question!  It's time to meet "L'armee de la Republique de le Liberte" or the LRL:


LRL Rifle Platoon with attachments


The LRL is the standing army of the recentally formed Republic of Liberty.  The republic was once a fairly important colony in the French Union.  The colony is only about 100 years old and was established to provide the citizens of the French Union,consisting mostly of metropolitan France and parts of Africa, with new lands to settle.  Its principal economic reason for existing was to explore, and exploit, the exotic flora and fauna of Liberty.  


As noted earlier, life on Liberty is pretty young when compared to life on Earth.  In fact, life has only evolved up to a point that is similar with the Carboniferous era of Earth's history.  There are only a scant handful of flowering plants and lots of moss, lichen, primitive trees, and other archaic plants.  Animal life is also very simple with insects and some reptiles being the dominant life forms.  This makes Liberty very interesting to scientists, xeno-biologists, and biochemical companies. 


"The Wild Lands Beyond" by Andre Du Ponte




This wealth of new life made Liberty colony very valuable to the French Union and the Union was very picky about allowing companies to explore and exploit Liberty's untapped resources.


While some companies benefited from this oversight, many more were left out in the cold.  In addition, the French Union saw the need to impose a heavy tax burden on the new colony to pay for the Union's expensive social programs and to repay the start-up costs for establishing the colony.  For many new colonists, this tax rate exceeded 50% of all earnings!  Worse still, the Union imposed heavy tariffs on imports making the cost of off-world goods prohibitively expensive.  


Liberty's representatives to the Union's Senate tried everything in their power to oppose these taxes and tariffs but were shouted down.  The colonist's concerns quickly turned to anger and led to street protests, strikes, and refusals to purchase Union supported goods.  


                                       Police watching rioters in Nouveau Marcelles, March 2161 


This all came to a head on 2 September, 2161 when Foreign Legion units were dispatched to restore order to the colonial seat of government: Nouveau Marcelles.  The Legion used forced to clear the streets and to shut-down the colonial assembly.  Legislators and agitators were arrested and martial law was imposed.  Dozens were killed or injured during the crack down.  However the Legion's effort were for naught.  The simmering anger of the colonists soon exploded into violence. 


Riots in Nouveau Marcelles, April 2161


Protests and riots in the streets were soon replaced with IEDs, snipers, and ambushes.  The National Front for the Liberation of Liberty was formed from many factions that opposed the Union's harsh taxes and tariffs and soon these agitators were joined by hundreds of ordinary citizens who were horrified at the violence used by the Legion to restore order.  What were once mere civil disturbances became full fledged battles. 


.
FFL troops showing the "colors"
Nouveau Marcelles, September 2161




For several long years the Liberty Rebellion raged in the Colony. During the war the French Union called upon the United Americas to assist with putting down the rebellion.  The UA did shut down LFLL sanctuaries in Liberty Territory, but UA never deployed troops to defeat the rebellion in Liberty Territory's sister colony.  




                                              Liberty SWAT "searching" for contraband 
                                                     


Losses, both in terms of blood and treasure, slowly turned the French Union's citizens against the war and, with corporate pressure, they soon forced the Union to come to terms and to grant the colony independence.    


The war ended with the Peace Agreement of 2167.


The old colony became the Republic of Liberty.  By 2170 the old LFLL was reorganized into the Army of the Republic of Liberty (LRL) and was retrained to fight both symmetrical and asymmetrical wars. The scars of war were slowly healed, however the new republic soon turned a hungry eye toward its neighbor to the south...


                                          Liberty Commonwealth State Troopers blocking
                                          rioters from the state capital building, Liberty
                                          City, July 2179.


By 2175 the LRL was organized into a unified armed force with three principal branches:  
A.  The National Aerospace Force (Le Groupe National Aerospace)
B.  The Regular Army (L'armee de la Republique de la Liberte)
C.  The National Guard (Le Garde nationale)


The Army and National Guard have roughly 450,000 troops under arms with approximately 50,000 in the Regular Army and 400,000 in the National Guard.  


The Army is split into 10 active service field brigades each consisting of 3-6 regiments.  The Army also has numerous support regiments and companies ranging from independent artillery and air-defense/aerospace defense regiments to logistical, engineer, and transportation companies.


The basic maneuver unit in the Army is the company which generally has a command section, three rifle platoons, a heavy weapons platoon, and other attached elements necessary to complete assigned missions.  Four of these companies together with a HQ/Headquarters company and a heavy weapons company form a regiment.






Platoons are very small compared to other national armed forces.  A typical platoon has a four man command squad and four rifle squads.  Each squad has 6 men armed with whatever mixture of weapons is available. Usually a squad has a squad automatic weapon, a RPG, and four basic riflemen, one of whom in the squad leader.  The troops in the squad are split into two man teams with two "weapons" teams and a single rifle/security team.  The platoon command squad has two teams with the commander and his assistant, who carries additional communications equipment, in one team and the platoon sergeant and his runner in the other.  As a general rule though many teams equip themselves with whatever weapons are available and according to the task at hand.






The Army has only been able to acquire only a handful of AFVs.  The few tanks are organized into independent tank companies that are attached to the brigade.  The few military grade APCs in Liberty's motor pool are organized in a similar manner with each platoon having enough vehicles to carry a full platoon of infantry.  These companies are kept at the brigade level until assigned to a rifle unit to provide it with a lift capability.  However in real practice these mechanized units are habitually assigned to particular units, but on paper they are still independent units.  It should be noted that formal AFVs are very rare in the LRL and that most vehicles are converted civilian machines referred to as "technicals". Few of these "technicals" have more than a single heavy machine gun and some "hillbilly" armor.






This scattering of the few armor resources has armor officers in the Army bitterly complaining of the "penny-packing" of scarce armored forces. They are badly outnumbered by the infantry branch which sees itself as THE army and with all other branches existing ONLY to support THEM.  On the battlefield this does lead to some friction between branches and many times there is a serious lack of coordination between the various arms.


Artillery and indirect fire support is pretty scarce in the Army.  The most basic "artillery" piece is the RAM mortar which are kept at the regimental level in the heavy weapons company.  Each brigade generally has a regiment of mortars and even artillery, but these are small units with only 6-12 tubes/launchers each.  The emphasis here is to place quick fires to support the infantry and then to run "like hell" to avoid counter-battery fires.  Many artillery regiments simply use smart missiles (HIMATs are very popular) and very basic launchers to support the maneuver companies.


The National Guard is armed in a very similar manner but lack many of the heavy weapons that the Army has.  In fact, many National Guard regiments don't even have a heavy weapons company at all!  The few support weapons are usually assigned to the brigade's artillery regiment.  At best most infantry regiments have a platoon or so of mortars or HIMAT missiles leaving the rifle squads dependent on their RPGs for heavy fire support.  Crew-served heavy weapons are almost nonexistent in the National Guard as pratically all of them are assigned to the Regular Army.  


Finally, the Guard and the Army have a number of independent recon companies attached to each brigade.  These companies (referred to as squadrons) are equipped with a mixture of modified civilian vehicles and light scout cars.  Their job includes normal recon duties and to provide screening and ambush forces to protect the brigade's movements and main lines of resistance.


The LRL's logistical arm is, perhaps,the force's greatest weakness.  The LRL has very little experience in moving large combat units on an operational level.  In fact, many of the logistical elements in a brigade are pooled together just to support a regiment or two in the field while the rest of the brigade waits in assembly areas for their turn to move.  Just putting 3-4 brigades into the field is an immense strain on the LRL's scant resources.  This weakness means that most of the Republic's combat forces are little more than local security and defense forces.  The National Guard has almost no ability to move at all.  If called up these brigades would probably have to confiscate hundreds of civilian vehicles just to gain some operational mobility and even with that in place most of the infantry would have to still move on foot!


The LRL is in the process of securing hundreds of additional logistical and support vehicles and forming more support/transport companies.  However events on the ground may not give the LRL the time it needs to get its logistical act together!


Liberty Republic's Regular Army
Confidence Level: High
Supply Quality Level: Low
Tech Level: 1, with some 2 (missiles, RPGs)
Grid: Yes, Tech 1
Body Armor: Tech 2, Light Body Armor
Troop Quality/Morale: Some D8/D10 Most D8/D8


Liberty Republic's National Guard
Confidence Level: Confident
Supply Quality: Low
Tech Level Overall: 1
Grid: No
Body Armor: Tech 1, Light Body Armor
Troop Quality/Morale:  Some D8/D8  Most D6/D8









Sunday, October 23, 2011

Strike Against Bongolesia: Part 2


     The battle is over. It was a mixed success for the Colonial Marines, but it was an overwhelming success for me in that it was my first game of Ambush Alley's "Tomorrow's War" sci-fi rules.


     Here's how it went down.


The set-up:


Bongolesia






USCM






     The assault force moved in on P'hat Daddee's "palace" and immediatly came under heavy fire from a merc squad and the old MICV. The Marine tank zeroed in on the old Bradley and toasted it in two shots.






     However P'hatt Daddee's mercs were motivated to ever great heights of bravery! After two turns of heavy firing the brave mercs were wiped out, but they managed to score a mobility kill on the marine tank and a hard kill on an apc full of marines. Two CMs were killed and two others wounded! It was looking grim for the marines!




A lucky RPG hit scores a mobility kill on the tank


Another lucky hit took out my APC that was carrying a full section!


     However lady luck smiled on the marines. They received the iniative three turns running and were able to wipe out scrappy mercs with effective fires.






Sadly, Daddee's technicals were little more than target practice for the surviving M577. The remaining marines took up over watching positions near the palace and engaged the remaining mercs and P'hat Daddee's security detail in a blistering fire fight.  Another lucky RPG hit disabled Gunney Anderson's APC and forced him and 3d squad to take up positions in a building across the street from P'hat Daddee's HQ.




Gunny Anderson's squad




P'hat Daddee and his ladies foolishly opened fire (with SMGs) on Gunny Anderson's 3d Squad and were cut down in a devastating return fire.  At that point I just knew that I had HIM!






     But… it wasn't to be! A pair of brave mercs grabbed him and pulled him to safety!!! And that was when my marines got a good look at P'hatt Daddee… IT WASN'T HIM!!! Apparently what my marines found was a body double!!!


     Apparently the real P'hatt Daddee was long gone (a captured merc confirmed this) and he left this double to cover his withdrawl! Clever B$%^$%$Dd!!!


     As an aside note: Gunny Anderson's squad searched the building that they were in and made a startling discovery.  Apparently Ms. Britney Spears had been in their building sometime earlier and left a pair of her undies in the building.  Sgt Anderson immediately ordered his marines to MOPP 3 and called in a HAZMAT team to clear the building.  At this time none of the marines have suffered any ill effects from exposure.  However MAU biowarfare specialists have ordered 3d Squad and Gunny Anderson into quarantine for at least 72 hours and all of their gear has been "spaced" in order to prevent the spread of any biowarfare agents.  Finally, despite threats to the otherwise, the marine strike team made no contact with Bongolesian youths or "vital bodily fluids". 


     This incident is currently under investigation by the Judge Advocate General's office and the Weyland-Yutani Bio-Warfare Division to determine if Ms. Spears undies are indeed weapons-grade biological material.  Findings will be forwarded to the ICC and to the United Americas to determine if this is, indeed, a criminal use of biological weapons.  Otherwise these panties will be for sale on Ebay within a week!!!


     The butcher's bill was high… two marines were dead and one was critically wounded. Also one M577 was damaged along with a tank, while the other M577 was destroyed. Enemy losses were very heavy, but their RPGs took a heavy toll.
     
     It was a really fun game and it was a serious nail-biter at the end!  Great fun for a birthday game with my boys.  Now I must pull my marines back to orbit, lick my wounds, and rethink my strategy.  I may have bitten off more than I can chew!


Semper-fi, carry on.
   

Saturday, October 22, 2011

My strike against Bongolesia

Hi All,


  So today is my birthday, and apparently it is also Bongolesia's Independence Day as well:


http://bongolesia.blogspot.com/


  Sorry, today can only be open for one and I claimed it first!  So I decided to launch an unprovoked strike against P'hat Daddee to show him the error of his ways.  Here are some early intel pictures that set the table for today's strike against Bongolesia.  Hopefully my photographic skills have improved some over the last few months!


P'hat Daddee's personal security detail at location Xanadu North, 22 October 2180.


 USCMC Strike Team Delta: 1st Platoon, Able Company, 1/9 Marines

Drone recce picture of "palace" facility code named Xanadu North. 22 October 2281.


Detailed close-up of P'hat Daddee and personal guard detachment approaching HQ building of Xanadu North.



Close-up confirming P'hat Daddee personal guard detachment.  Note the APC transports near CP.  Intel believed that P'hat was preparing to attend the Brittney Spears concert scheduled at 1800 hours GMT.  He was in the HQ building to change clothes and to attend to "personal business" prior to attending to the concert. 


Imagery from the strike coming soon.


Semper Fi, carry on.

Tuesday, July 19, 2011

Some more toys to play with from Khurasan

Hi all,


Khurasan made a very exciting, well, at least to me, announcement yesterday about a new set of figures that they are producing.  Check it out here:


http://theminiaturespage.com/boards/msg.mv?id=236865

The figures are pretty sexy and look spot on for Colonial Marines.  One even has a motion tracker:




The nine figures match-up quite nicely with a standard CM rifle section with 2 MGs, 1 Flamethrower, 1 NCO, and 5 riflemen.  A very nice mix of miniatures and they look well sculpted.  But that's no real surprise as this is Khurasan!  I plan to order at least 4 sets so that I can make a decent sized company of them.  


How do I plan to use them?  I'm wondering that right now.  If they are really great sculpts then I'll probably paint them up as USCMs (and try harder to get the "correct" USCM camo pattern) and use my current collection as US Army personnel.  A win-win scenario for me!


In addition, Khurasan announced that an APC was in the works for these miniatures and that he would consider releasing more miniatures for this "line" if sales were good.  Here's some conceptual art for the APC:


It's a pretty sweet ride!  It, to me, has the same vibe of the M577 APC but has a more realistic look to it.  It doesn't look like the vis-mod airplane tractor that the original was.  Don't get me wrong, it was a cool vehicle but after I heard about what it was I just couldn't drop the image!!


So here's your chance to grab that USCM collection that you've always wanted.  Go hit Khurasan and order a few squads:


http://khurasanminiatures.tripod.com/

I can't wait to see how they stack up with my other sci-fi troopers!

Friday, July 15, 2011

Liberty, a world at war

Hi all,


Well, after several months of plugging away I'm mostly done with my marine company.  As it stands I have two marine rifle platoons with three supporting tanks completed and one final rifle platoon in the painting hopper.  I'll do that third platoon, but it will probably be the start of another company.  I also want to add more tanks to the collection and maybe some of Rebel Minis sci-fi humvees to give my troops more mobility out side of the M577s. 


And yes, before anyone asks, I'm going to reset my table and take pictures of what I have painted up in the very near future... probably this weekend at the earliest. 


That leads me to this post: what am I really going to do with this bunch?  They need to have a world to fight on with a set of foes to to meet on the battlefield.  So far, they have only been up against  bugs and "faceless" rebels!  Who are these rebels and why are they taking shots at my marines???  And what's the deal with the bugs anyway???  That's where my new background, planet Liberty, kicks in.


So what's Liberty?


It's the biggest break between me and the usual aliens/super hunter background that exists for the Aliens Colonial Marines.  For me, Liberty is a more toward a 'conventional' war gaming world . So here's the premise I have for my campaign world,  Liberty.


Liberty  was established by a joint American/French expedition.  The world itself is very Earth like and requires no terraforming for people to live on.  Conditions wise, Liberty is very much like the Earth during the Carboniferous period of perhistory.  This means that the world is rather warm and covered with shallow seas and vast jungles.  It has a much higher oxygen content that allows for larger species of bugs (see where I'm going here?).  This makes Liberty very interesting to biochemical companies who want to research the life on Liberty and find products for the markets back on Earth.  However the United Americas and the French Union got there first and placed Liberty under their colonial control.  


In time the UA and the FU established two major colonies under their flags.  Both interstellar nations established fairly large colonies under their own control and only allowed certain corporations to come to Liberty to conduct research.  This really ticked off several multinationals who wanted a piece of the action and lead to them supporting various colonial independence movements.   The French colony was the first to rebel and the rebels established the independent Republic of Liberty.  In the years that followed, the republic began to export (with off world support) its rebellion to the UA's Liberty Territory.


The rebellion in Liberty Territory started as strikes against the territorial government to protest unfair taxes and laws and calls for unification with the Republic of Liberty from extremists.  It became a full fledged rebellion after the independence plebiscite where  some 70% of the voting population chose to remain within the United Americas as an independent state rather than unification with the Republic of Liberty.   As the months past the rebellion began to grow and grow with the Republic of Liberty fanning the flames by providing the rebels with arms and training and even volunteers. 


In response, the United Americas have dispatched a USCM Marine Assault Unit to assist the Liberty National Guard, State Troopers, and State Defense Forces in putting down the rebellion and to restore order in the war-torn state.  The rebels of Liberty are an odd mix of French and American local/part-time irregulars, some full-time, "main force",  style guerrilla units, regular troops from the Republic of Liberty,  mercenary companies hired by off world corporations who seek to gain trading and biological research rights on Liberty, as the United Americas have refused them these rights, and later still, by regular troops from the French Union's Foreign Legion.. 


To stir the pot a little the French Union has decided that the United Americas were responsible for the Liberty Revolution and have, bizarrely (well, not really, the Republic of Liberty has signed a secret treaty that give the French Union trading and other rights to Liberty), sided with colonists in revolting against the United Americas.  The French Union has sent a battle squadron to protect Liberty airspace and even Foreign Legion advisors to support the rebel/Republic of Liberty ground troops.   


This gives me an interesting mix of troops to play with!  On the United Americas side I have the USCMC, Liberty State National Guard, and Liberty State Troopers and Defense Forces troops.  I might get around to have the US Army intervene later.  On the rebel side I'll have French Union troops (mainly Foreign Legion), corporate mercs, Liberty Republican Regulars, and Liberty Irregulars.


Figure wise I have a lot of these troops on hand.  Each of these factions will be a project in of of itself!  More troops and vehicles to collect and paint... lots to do... and games to play.


I'll fill you in as I gather the forces and complete them.


Semper Fi, Carry on!

Tuesday, July 12, 2011

Third Battle Report: 5150 Star Army USCM vs. Insurgents

Hi all,


Long time, no post.  Anyone in education can tell you that 4th Quarter is the longest and hardest quarter of the school year and this year was no exception.  On top of final testing I had a pile of things, both school and personal, to take care of.  Which pretty much crushed my gaming time.  However, as my last post pointed out, I signed up to run a game at Historicon.  So I plugged away at the miniatures when I had time and that was pretty much my gaming time since April.


However things cooled off after school ended on the 20th of June.  After family vacation I barely had a week to get all my miniatures done.  And what a bunch they are too!  More on them later.


Anyway, the game I ran was a pretty small one since I only had two players.  I pitted two Colonial Marine sections (with APCs) against whatever Rebel forces 5150 Star Army could pit against them.  Not pretty...


Anyway, the stats were my USCMCs had good intel and both sides enjoyed an investment of 3. The battle was during the day and the weather was fine.  


Here's the board




Again, sorry for the blurry pic.  I'm still learning my wife's camera and it's a pretty tough skill to learn on your own.  Anyway, we decided to play the Attack scenario which meant that we had to clear the board of all enemy forces and PEFs.  Easier said than done.  Our forces deployed in the town of Centerville (just off the picture) which pretty much covered areas 7, 8, and 9.  The rolls for the enemy PEFs placed them in Areas 1, 2, and 6.  If you look at this picture and split it into six equal sections you should get the idea- area 1 being the first area on the left.


That deployment gave the first two PEFs plenty of cover, but it left the unit in the jungle/swamp area (6) exposed.  The Rebels would pay for that later.


This picture shows the town of Centerville and our deployment area:




We human players deployed our forces behind the hedges for cover.  The hedges provided cover for ground troops and were short enough for our APCs to see over.  That gave us LOS to the PEF in area 6 right off the bat.  Everything depended on the activation roll...


which went to the humans!  We resolved the PEF and it turned out to be a rifle squad (I went on ahead and assigned their two technicals as well) dug-in behind about 7" of trenches.  Here's the killer... as far as I could tell there was NO in-sight test!  Which resulted in a bloodbath for the rebels.  Our two sections immediately dumped a world of hurt on the enemy position.




Again, sorry for the blurry picture.  The cotton ball covered the first technical which was roasted by 1st Section's APC.  The other technical was too far away to take a Crisis text test.  The rebel infantry took their received fire test and only passed 1D, so they all ducked back.  Not a good idea and they would really pay for that in a bit. 


My apc joined in the fun and toasted the other technical.  It really wasn't pretty for the rebs.  


When it came to their side of turn one the PEF in area 1 moved 8" toward my force while the other PEF (behind the hill) stayed in place.  A quick tactics roll for the unit on the board resulted in the squad staying in cover and trying to fire back...  and that set off a pile of in sight tests.


Now that is where 5150 Star Army gets confusing.  We had no less than two complete sections of USCMCs with their associated M577s in tow.  That's a LOT of units folks and they made their insight tests, every one of them!  We finally hashed out things where we went in order by squad reputation.  Then we scratched our heads a bit about when we should do received fire tests.  A quick look at the Order of Fire Resolution on page 23 gave us a  crystal clear answer:  resolve ALL FIRE FROM ALL SHOOTERS BEFORE taking any reaction tests.  All I have to say is "OUCH!"


Buckets O'dice later and the rebel trench line was a smoldering ruin covered with fire, smoke, and body parts.  There were a handful of OOFs and a single duck back.  Everyone else was OD'd.  It was ugly, plain ugly.  


Ladies and gentlemen, a Colonial Marine platoon in 5150 packs a huge punch and to watch it all fall on a single squad of 8 men just is plain scary....


At that point we decided  to move out.  1st Section moved into the bunker line and mopped up while my section moved up to set of LOS so that I could engage the PEFs if they dared to show their faces.  The next couple of turns were just movement.  The PEF that started in Area 1 popped out into the open where my APC could see him, but it turned out to be a case of the nerves.  The other PEF just sat there and waited us out.  



My M577 taking up over watch to cover 1st Section.




1st Section moving along the jungle line to mop up.



All the while 1st Section's APC provides over watch.



 A turn or so later 1st Section's APC moves up to cover my section as it moves parallel to the main road.  We know that that other PEF is out there but the dern thing just sits there and waits us out.  It was getting pretty scary because we didn't want to to give the rebs their insight test.


And then it happened!  One bad PEF roll resulted in the hiding PEF being forced to move toward US!  We resolved the PEF and found yet another enemy rifle squad in defensive positions with technicals in  support (I decided to toss in the technicals to give the enemy a chance).  


Once again we got the in sight test and opened up!  Our M577s ripped the technicals to pieces and small arms fire stitched the enemy fighting position.  That forced an received fire test that was a jaw dropper!  They failed 2D!!!!!  Check it out:



The Rebel table says that failing 2D sends the rebs running off the battlefield.  We didn't even bother resolving the shooting because that was it.  There were no other enemy units on the battlefield and no PEFs either.  And that was it, game over man!




I have to say, that was the oddest THG game I've ever played.  In the 90 minutes we played the enemy never got to fire a SINGLE SHOT.  Good thing we played against 'system' I guess as that would have been totally frustrating for a player.  All the die rolls just went our way and the USCMC plowed over the rebels like a well oiled machine.  I have to say, the firepower my sections have in 5150 is just devastating.  I'm sure that it was more of a stroke of luck especially when you look at Javier's game:


http://javieratwar.blogspot.com/2011/07/blacksmith-star-army-sergeant.html

Apparently he got the worst end of the PEF table and in sight/received fire rolls.  However Javier's force was just a single dismounted squad and it got totally overwhelmed.


5150 Star Army is a tough beast to master and you're never really sure what's out there until you resolve that first PEF.  I can easily see a scenario getting well out of hand just based off some unfortunate die rolls at the beginning of the game.  In this case they all went our way.


An odd, but very fun game never the less.


Semper fi,  carry on.

Saturday, May 14, 2011

Building my first company 3: What I have so far

So after a couple of months I have most of my troops and vehicles collected and even painted.  Here are a few pictures:



Here is my First Platoon with Gunny Anderson standing in the front rank.  I still haven't painted up a LT yet, so the gunny might be the platoon's commander for a while.



Here's a zoom out of Alpha Company as it stands now.  On the left is my completed First Platoon and the beginnings of Second Platoon's 1st Section.  Behind them is my first tank section.  The Aliens Colonial Marines Technical Manual mentions a M34A2 Longstreet light tank.  So these Brigade Miniatures wheeled tanks (they are actually South African) seem to fit the bill.  I'm still looking around for a good proxy for the M22 Jackson.  So for now Alpha company will have to make do with a section of light tanks.  


Yeah, the Corps always gets the short stick when it comes to getting the latest gear!



A nice profile of First Platoon's Second Section.  I'm pretty pleased with how they came out.  QRF makes some nice miniatures!




Well, Second Platoon has to start some where.  I have the section sergeant and First Squad finished.  I'm hoping that I'll have Second Platoon up and running in time for Historicon so they can join in the game.  


In other interesting news Ed at THW announced that he'll be updating 5150 to the current Chain Reaction 3.0 rules standard!! Excellent timing Ed!!  With some luck I'll have these rules in time for Historicon.  The new book is called Star Army:


http://2hourblog.blogspot.com/2011/05/five-years-is-long-time.html


From what Ed said on the THW Yahoo Egroup, this book is a stand alone book that covers the basic 5150 rules and the Military Operations section of the current rule book.  The other parts of the rule book will be coming out later allowing you to add more detail to the game.  Good news there!  5150 is a game that is just crying out to be updated to the new CR 3.0 standard.  This will make an excellent game even better.  


I plan to use these rules in my Historicon game if they come out in time.


In other news, I've gotten my hands on a couple of the old Micro Machine USS Sulaco models.  They're simple affairs, but they look pretty decent on the gaming table.  I guess I'm in the market now for a good set of rules for them.  I'm thinking Colonial Battlefleet.  


Anyway, more later.


Semper Fi, Carry on...